It occurred to me the other day that I’ve taken on a freelance job where I am being paid to write fiction. I think this is the first time I’ve been paid for my writing instead of graphic design. The project consists of writing scenarios and dialogue for what is essentially a computer game. So it isn’t like writing a story; it’s very nonlinear. You’d think that with all my experience writing play-by-email games that this would be a snap. But it’s been difficult to get a grasp on it. I have to come up with these free-floating dialogues that may or may not happen based on the player’s actions. It’s a learning experience, at least. At best I get to say that I wrote dialogue for a game!